2D animation vs motion graphics comes down to what moves and why. 2D animation moves drawn characters and scenes to tell a story. Motion graphics moves design elements, such as text, icons, shapes and data, to explain an idea.
Both can be made in 2D, so the look on screen doesn’t settle it. The difference sits in the purpose of the video. This guide is for anyone planning a video who needs to know which one to ask a studio for.
What is 2D animation?
2D animation is the craft of making drawn images move on a flat plane, usually to tell a story through characters and scenes.
The idea is old. In cel animation, artists traced each phase of a figure’s movement onto transparent celluloid sheets and laid them over one static background (Britannica). The tools have changed, but the principle hasn’t: still images that differ slightly from one to the next, played in quick succession, create the illusion of movement (Adobe Express).
Drawphics’ 2D animation work starts with the client’s story, audience and creative direction, then moves from storyboard sketches to detailed animated scenes. Its animation gallery covers categories such as vector animation, educational animation and animal characters.
What are motion graphics?
Motion graphics is animated graphic design. Text, logos, icons, shapes and charts move on screen to explain an idea or carry a brand message.
Drawphics describes the style as “text-driven, data-forward, kinetic design without characters.” Its guide to 2D vs 3D animation lists motion graphics over on-screen text among 2D formats. Motion graphics can use 3D tools too, so the style isn’t limited to flat work.
How do keyframes make it move?
Adobe’s After Effects documentation defines animation as change over time. A keyframe marks the point where a property, such as position or opacity, has a chosen value, and the software fills in the values between keyframes. Set opacity to 0% at the start and 100% one second later, and the layer fades in.
Where does the term come from?
John Whitney, an early user of the phrase, founded Motion Graphics Inc. in 1960. His best-known work includes the 1958 title sequence for Hitchcock’s Vertigo. Wikipedia adds that the term has no universally accepted definition.

How do they differ in practice?
There is a detail difference present in 2D animation vs motion graphics. In three ways: what moves, what the video is for, and how the movement is built.
| 2D animation | Motion graphics | |
|---|---|---|
| What moves | Drawn characters and scenes | Text, icons, shapes and data |
| Main job | Tell a story | Explain an idea |
| Built from | Character art and storyboards | Design elements and keyframes |
| Cast | Characters with a personality | Usually none |
| Story shape | A problem, then a fix | Information in sequence |
What every project goes through
Drawphics’ animation services page names four stages, and both styles follow them:
- Creative discovery and concept development
- Storyboarding and visual planning
- Animation production and feedback iterations
- Final rendering and project delivery
What character-led work adds
- Character design: someone has to decide who the characters are and how they look. Drawphics offers character design as its own service.
- Rigging: characters that move in complex ways need a rig. Character rigging is also offered separately.
- Motion graphics instead: there is no cast to build, so the design effort goes into layout, type and icons.
Is motion graphics a type of animation?
Yes, in the broad sense. Britannica describes animation as building up a moving picture frame by frame, with exact timing of movement and sound. Adobe’s definition, change over time, is wider still, and a fading headline fits it.
The line keeps blurring. Wikipedia notes that motion graphics has started to borrow traditional techniques, including frame-by-frame animation and stop motion. Drawphics’ guide to whiteboard animation vs explainer videos still lists the two as separate explainer types. When a studio quotes both, ask what moves in each scene and who, if anyone, is acting.
What drives cost and timeline for each?
Scope sets the price. No rule says one style always costs less. These are the main drivers:
- Length and scene count: more screen time means more work.
- Custom artwork: the more that is drawn from scratch, the longer it takes.
- Revision rounds: Drawphics lists feedback iterations as part of production, so they belong in the plan from the start.
- Character design and rigging: these apply to character-led work only.
Timing matters as much as count. Drawphics’ whiteboard guide says problems caught at the storyboard stage cost a fraction of what they cost to fix in animation. For ranges, see Drawphics’ explainer video cost guide.
Which one should you choose?
Start with the message. Three questions sort most briefs. Is there a character? Is there a number or an interface to show? Does the viewer need to feel something, or only understand something?
Choose 2D animation when
- The video needs a person, a mascot or a story with a problem and a fix.
- A brand wants a recurring character across campaigns. Drawphics’ 2D vs 3D guide lists mascots among the things 2D does well.
- The viewer should feel something, not only understand.
Choose motion graphics when
- The video has to show data, explain a process or put a brand’s own design to work.
- The topic is healthcare or finance. The same guide suggests 2D motion graphics there, mostly for clarity and trust.
- The goal is a scroll-stopping social ad at the top of the funnel, where the guide points to 2D motion graphics or a mascot.
Can you combine them?
Often, yes. A character can carry the story while motion graphics handle the data, the interface screens and the titles. Drawphics’ whiteboard guide says hybrid videos that blend sketch sequences with colour animation or motion graphics are increasingly common. For product demos, it says 2D animation with motion graphics layered onto screen recordings usually works better than whiteboard.
The same guide describes the classic startup explainer, and the hybrid version follows its beats:
- A frustrated character has a problem (2D animation).
- The product shows up, and its interface appears as animated graphics (motion graphics).
- The problem is solved, and the character reacts (2D animation).
Before briefing any studio, write one sentence on what viewers should do when the video ends. Drawphics says that goal should shape every creative decision, from style to script length. Its explainer video production begins with the client’s message, audience and goals.
What should you send a studio before asking for a quote?
- The message, the audience and the goal: Drawphics’ explainer page says its process starts there.
- A script and a target length: they help the studio scope the work.
- Existing artwork: a logo or character sketches show the team what it can build on.
Drawphics asks for project details by email or through its contact page, and the team replies.
Frequently asked questions
1) What is the main difference between 2D animation and motion graphics?
2D animation moves drawn characters and scenes to tell a story. Motion graphics moves design elements, such as text, icons, shapes and data, to explain an idea. The purpose of the video is the real divider, not the software or the look.
2) Is motion graphics 2D or 3D?
Drawphics’ 2D vs 3D guide lists motion graphics among 2D formats. Wikipedia notes that 3D programs are used for motion graphics too. Ask the studio which dimension it means.
3) Is motion graphics a type of animation?
In the broad sense, yes. Animation covers anything that changes over time, and a moving headline fits that. Studios still quote the two separately because the work differs.
4) Do motion graphics need characters?
No. Drawphics describes motion graphics as design without characters. If a character is the heart of the story, you want 2D animation.
5) Can you use 2D animation and motion graphics in the same video?
Yes. A character can carry the story while animated text, icons and interface screens handle the information. Drawphics’ guides describe hybrids like this as increasingly common.
6) Which is better for an explainer video?
Neither wins by default. Drawphics lists both as explainer types, so the message decides. A story with a person in it points to 2D animation. Data or a process points to motion graphics.
7) Is motion graphics cheaper than 2D animation?
Scope sets the price, not the label. Length, scene count, custom artwork, revision rounds and character work all move it. Drawphics’ explainer video cost guide has ranges.
8) How is a motion graphics video made?
By setting keyframes. In Adobe’s After Effects, a keyframe marks where a property has a chosen value, and the software fills in the values between keyframes. Layout, type and icons come first.
